Dungeons of Hinterberg Walkthrough - Mushroom Isles (2024)

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Complete Walkthrough for Dungeons of Hinterberg

  • Day 1 and 2 - Beginner Dungeon and Abandoned Mineshaft
  • Day 3 and 4 - Jelly Tunnels and Giant Cavern
  • Day 5 - Ancient Tree
  • Day 6 - Minecart Workshop
  • Day 7 - Waterlily River
  • Day 8 - Glacial Galaxy
  • Day 9 - Overgrown Cave
  • Day 10 - Unlocking Mushroom Isles
  • Day 11 - Prisonkeep Island
  • Day 14: Mushroom Isles
  • Day 15: Tatzelwurm's Lair
  • Day 16: Snowflake Slalom
  • Day 17: Desolate Castle
  • Day 18: Lighthouse Reef
  • Day 19: Old Quarry
  • Day 20: Shredding Facility
  • Day 21: Snowy Summit
  • Day 22: Windsbraut's Treetop
  • Day 23: Everchanging Grove
  • Day 24: Bizzare Towers
  • Day 25: Icicle Trail
  • Day 26: Basilisk's Roost
  • Day 27: Tower of Trials
  • Day 28: Wassermann's Arena

Welcome to the Into Indie Games walkthrough for Dungeons of Hinterberg. In this part of our Dungeons of Hinterberg walkthrough, we explore the dungeon Mushroom Isles in Hinterwald.

For more information on Dungeons of Hinterberg beyond this walkthrough, check out the official website.

Table of contents

  • Day 14: Morning
  • Day 14: Noon
  • Dungeon: Mushroom Isles
  • Day 14: Evening
  • Day 14: Night

Day 14: Morning

Speak to Alex and head to Hinterwald.

Day 14: Noon

Head to Mushroom Glade.

Dungeons of Hinterberg Walkthrough - Mushroom Isles (1)

Talk to the dog, in my case, Walter and he will dig up the entrance to Mushroom Isles.

Dungeon: Mushroom Isles

After entering the dungeon, head up the hill and use Whirlwind to cross the water to get to the other side. Jump on the spinning wheel and then to the second one on the right to get to a chest containing a Medium HP Potion. Jump back on the spinning wheel and pick up a bomb with your secondary spell and shoot it at the eye, destroying the goo. There is a chest here on the right, the ladder to which we cant get to right now.

Dungeons of Hinterberg Walkthrough - Mushroom Isles (2)

Get to the other side and run through the opening. In the next area, blow on the Alphorn.

Dungeons of Hinterberg Walkthrough - Mushroom Isles (3)

This will make the water blue and safe to walk on. Go back and get the chest and then back to Alphorn, walk over to the ladder on the right of the horn. Zipline to the other side. There is a Way Stone here and there are two towers with Ziplines on either side of the waterfall. Climb up the one on the right first.

Dungeons of Hinterberg Walkthrough - Mushroom Isles (4)

Once over to the other side, whirlwind over the water and head to the back and to the bomb tree. Use it to clear the goo blocking the way.

Dungeons of Hinterberg Walkthrough - Mushroom Isles (5)

Go up the path you just cleared – you need to whirlwind over the small pool – and then whirlwind over the bed of thorns after going up the stairs. Use the bombtree here to clear out the goo on the other side – using Wind Projectile.

Dungeons of Hinterberg Walkthrough - Mushroom Isles (6)

Go over to the path you just cleared and make your way on to the spinning discs. The large disc will have enemies, so clear them out and get on the small platform on the side. We need to jump and avoid the thorns here on the smaller discs.

Dungeons of Hinterberg Walkthrough - Mushroom Isles (7)

Once on the second disc, whirlwind up the ramp and then the other discs till you make it to the bomb tree. Use the bomb to clear the goo infront of you, by hitting the eye. Now go over there and blow the Alphorn. The water will turn blue. Go down below and open up the chest for a new pair of leggings. Now, make your way back up to the tower and zipline back to the central island.

Dungeons of Hinterberg Walkthrough - Mushroom Isles (8)

Now, go to the other tower on the other side of the island and zipline over. On the other side, activate the Way Stone and cross over the water with Whirlwind. Go through the narrow gap and into the area with the spinning discs and you will be ambushed. Kill the enemies and move on. Blow the Alphorn and the water will turn blue – climb up to the tower and go to the right to pick new pads.

Dungeons of Hinterberg Walkthrough - Mushroom Isles (9)

Now zipline back to the central island. Once there head up the giant mushroom in the middle.

Dungeons of Hinterberg Walkthrough - Mushroom Isles (10)

Cross over to the other side to where the bomb tree is and use it to clear the goo. Go through and use whirlwind to cross the bed of thorns. After the final fight, keep going until you can exit the dungeon.

Day 14: Evening

I met with Gertude today and she will start the Quest: Where is it…? You have to find Gertrude’s brooch. It’s in the location marked on the map below.

Dungeons of Hinterberg Walkthrough - Mushroom Isles (11)

You can choose to spend the evening with Gertrude for 20,000 HBs or spend it some other way. I chose to spend it with Gertrude.

Day 14: Night

End the night by going to bed.

This concludes the eleventh part of our Dungeons of Hinterberg Walkthrough. You can read the next part here.

Thank you for reading our walkthrough of Dungeons of Hinterberg.

For more interesting articles about indie games, be sure to check out the links below.

  • Into Indie Games Homepage
  • Riven is the latest remake that looks to expand on the original’s foundations
  • Best Indie Adventure Games of 2024
  • Nirvana Noir Walkthrough
  • Three Minutes to Eight Review

This Article was written by: Mahmud Munazil Rahman

Dungeons of Hinterberg Walkthrough - Mushroom Isles (2024)
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