https://en.wikipedia.org/wiki/Kid_Icarus
Kid Icarus[a] is a platform game developed by Nintendo and Tose and published by Nintendo for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. It was released in Japan in December 1986, in Europe in February 1987, and in North America in July 1987.
The plot of Kid Icarus revolves around protagonist Pit's quest for three sacred treasures, which he must equip to rescue the Greek-inspired fantasy world Angel Land and its ruler, the goddess Palutena. The player controls Pit through platform areas while fighting monsters and collecting items. The objective is to reach the end of the levels, and to find and defeat boss monsters that guard the three treasures. The game was developed by Nintendo's Research and Development 1 division with assistance with an external company (later identified to be Tose), which helped with testing.[1] It was designed by Toru Osawa and Yoshio Sakamoto, directed by Satoru Okada, and produced by Gunpei Yokoi.
Kid Icarus had a mixed critical reception but became a cult classic.[2][3][4] Reviewers praised its music and its mixture of gameplay elements from different genres, but criticized its graphics and high difficulty level. It was included in several lists of the best games compiled by IGN and Nintendo Power.
It was later re-released for the Game Boy Advance in Japan in 2004. It was released on the Wii's Virtual Console in 2007 and the Wii U's Virtual Console in 2013. A 3D Classics remake was released in Japan in 2011 and in North America, Europe, and Australia in 2012. In 2016, Kid Icarus was included on the North American and PAL region releases of the NES Classic Edition. It was released on Nintendo Switch Online in 2019.
A sequel, Kid Icarus: Of Myths and Monsters, was released for the Game Boy in 1991. A third entry in the series, Kid Icarus: Uprising, was released for Nintendo 3DS in March 2012, after Pit's inclusion as a playable character in the 2008 game Super Smash Bros. Brawl.
Gameplay
Kid Icarus is a side-scrolling platformer with role-playing elements.[5] The player controls the protagonist Pit through two-dimensional levels, which contain monsters, obstacles and items.[6][7] Pit's primary weapon is a bow with an unlimited supply of arrows that can be upgraded with three collectable power items: the guard crystal shields Pit from enemies, the flaming arrows hit multiple targets, and the holy bow increases the range of the arrows.[7][8][9] These upgrades will work only if Pit's health is high enough.[10] The game keeps track of the player's score, and increases Pit's health bar at the end of a level if enough points were collected.[10][11]
Throughout the stages, the player may enter doors to access seven different types of chambers. Stores and black markets offer items in exchange for hearts, which are left behind by defeated monsters. Treasure chambers contain items, enemy nests give the player an opportunity to earn extra hearts, and hot springs restore Pit's health.[7][8][12] In the god's chamber, the strength of Pit's bow and arrow may be increased depending on several factors, such as the number of enemies defeated and the amount of damage taken in battle.[8][10][12] In the training chamber, Pit will be awarded with one of the three power items if he passes a test of endurance.[7][8]
The game world is divided into three stages: the Underworld, the Overworld (Earth) and the Skyworld.[13] Each stage encompasses three unidirectional area levels and a fortress.[13][14][15] The areas of the Underworld and Skyworld stages have Pit climb to the top, while those of the surface world are side-scrolling levels. The fortresses at the end of the stages are labyrinths with non-scrolling rooms, in which the player must find and defeat a gatekeeper boss.[7] Within a fortress, Pit may buy a check sheet, pencil, and torch to guide him through the labyrinth.[8] A single-use item, the hammer, can destroy stone statues, which frees a flying soldier called a Centurion that will aid the player in boss battles.[8][16] For each of the bosses destroyed, Pit receives one of three sacred treasures that are needed to access the fourth and final stage, the sky temple.[7] This last portion abandons the platforming elements of the previous levels, and resembles a scrolling shooter.[7][17]
Plot
The game is set in Angel Land, which is a fantasy world with a Greek mythology theme.[17][18] Before the events of the game, Earth was ruled by Palutena (Goddess of Light) and Medusa (Goddess of Darkness). Palutena bestowed the people with light to make them happy. Medusa hated the humans, dried up their crop, and turned them to stone. Enraged by this, Palutena transformed Medusa into a monster and banished her to the Underworld. Out of revenge, Medusa conspired with the monsters of the Underworld to take over Palutena's residence the Palace in the Sky.[18] She launched a surprise attack, and stole the three sacred treasures — the Mirror Shield, the Light Arrows and the Wings of Pegasus — which deprived Palutena's army of its power. After her soldiers had been turned to stone by Medusa, Palutena was defeated in battle and imprisoned deep inside the Palace in the Sky.
With her last power, she sent a bow and arrow to the young angel Pit. He escapes from his prison in the Underworld and sets out to save Palutena and Angel Land.[18][19] Throughout the course of the story, Pit retrieves the three sacred treasures from the fortress gatekeepers at their respective fortresses in the Underworld, the Overworld, and the Skyworld.[13] Afterward, he equips himself with the treasures and storms the sky temple where he defeats Medusa and rescues Palutena.[7] The game has five different endings;[20] depending on the player's performance, Palutena may present Pit with headgear or transform him into a full-grown angel.[7][10][21] In the Japanese version, the best ending from the English version does not exist, and instead another bad ending is present.[20]
MANUAL : https://archive.org/details/Kid-Icarus-NES-US-1987/mode/2up
VIDEO SPEEDRUN : https://archive.org/details/RandilsNesKidIcarusIn2217.38